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I studied at university
somewhat late in life but while there I was introduced to table
top role play and to live action role play. We used to play games
like Dungeons and Dragons, Toon, Runequest and Paranoia, among others,
once a week and odd days on weekends or holiday periods. Then we
started to go on adventures in the Forest of Dean and on Brecon
Beacons. we also used to attend festivals.
The first festival of the year we went
to was Mayfest. it
was a good festival run for around 200 people and held in Devon.
I continued to go after I had left university and enjoyed many good
Mayfests. The year after the infamous 'Mudfest' (when it rained
all of the time, 27 springs appeared in the camping field and it
became so muddy only the hardy and foolish (like me) stayed until
the end). The next year Gail and Kerys Woodcock cancelled Mayfest
about six weeks before the event was to run. Not being one to have
a good weekend spoiled, I got some help, Howard Titherliegh, and
we ran the event for the next few years.
As Howard became more involved in a different
lifestyle, he had his own business and it was becoming quite successful,
he had less time and so had to give up Mayfest. In his place I formed
the present team and we hope to continue for a good few years yet.
The event is run at Winkliegh in North
Devon (UK). Near the edge of Dartmoor, the scenery is delightful.
It is held upon a farm and Roger, the farmer, is extremely helpful
and friendly.
We pitch the size of the event for between
150 to 200 players but run it differently to many other events of
this kind. Our aim was to have a good active event with all the
elements of adventure, for it to be as comfortable as possible and
as inexpensive as possible. We also required that it be family friendly
so that parents who wanted to play could bring their children without
fear for them. To achieve this we instigated the following. Everyone
is both a punter and a helper. part of the time they are playing
and part of the time they are monstering or helping out around the
site. Well folk will not accept this unless they are getting back
something for it so we remind them that as we have no overhead on
staff, we can charge less. Further, all of us pay! Even though we
run the event we are players as well and this puts us on an equal
footing to the rest of the players. Finally we run a reactive plot.
This means that the plot reacts and changes according to what the
players do, even a child can affect the plot. Everyone can get involved
to the degree they want to so, apart from a few duties (most likely
a bit of monstering) if they want they can sunbathe outside their
tent all day and socialise most of the night or they can be completely
involved in what is going on, fighting, scheming, solving problems
and furthering their character.
For all of this to work we need to have
a very simple system. This we have! Six year olds have played characters
with a perfect understanding of what they can do and how to do it.
Because of the numbers, the size of the site and the simplicity
of the system it is very family friendly. Quite a few families attend
almost every year. The rules were recently updated and are on the
Mayfest Site. They are also
available to view on the Live
Action Role Play site.
The event has grown successful enough that
we usually hit our targets for attendees and indeed for a few years
have been turning folk away as we were fully booked. Any profit
is ploughed straight back into the event. We are in it for fun not
for money! The moment one starts to use it to generate income it
becomes a task or work and loses something. We want everyone who
comes to have a good time, including ourselves and generally we
achieve this.
We have started up a site not only for Mayfest but
also for live action role play in general. It is called larpweb.
If you want to know more of the hobby then go there! You could also join the
Mayfest egroups list. Go to Yahoo Groups
and join there.
Sometimes a hobby can get a bad name. Role
play has had its share of critics but for more on this see my rants
page.
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